четверг, 3 августа 2017 г.

Volume #2

Let's draw a cylinder - it is a parallelepiped with a circle in cross-section.
Divide it in your mind in half lengthwise - it will be a border of shading, which you can not cross.

 



And now, hatch the cylinder with lines, parallel to the circle, do not forget about the border. The border has an interesting feature - it can be moved. We can make it longer or wider, shift to any edge or to the center.

Experimenting with kinds of hatching, you can achieve interesting results. For example, if you do not use the cross hatching (not hatch parallel to the circle). In such way, many comic artists copy the surface of the metal. By the way, there are many different books on the study of comics-style, and they describe methods of hatching to simulate different textures.


Now, let's draw a little more complex picture. Draw a snake. Primitive, like a worm.

Mark the border of the hatching inside of it with a pencil. It will turn into a snake in a snake, which repeats its outline. Inscribe in its head a circle as we did in the cylinder. Draw a few circles on the entire length of the body. These will be our reference points to define the direction of hatching. And we begin to hatch our snake from the outer line TO the border of hatching, paying attention to the guiding line. This exercise is the most important part of the drawing. When you learn how to hatch according to the guide lines, you can create a volume in your drawings.

Try to draw another snake, but this time without guiding lines. I mean, we need a line art, in which we mark the hatching border and hatch in one direction only, as we did in the previous lesson, with the basic schemes of hatching.



 As you can see, this snake doesn't have such a volume, as that one drawn with the guide lines.
Small life-hack: use the spring. Inside each form you can put a spring, which will guide the direction of hatching and helps not to get lost in the volume depicting.




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